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	<title>Comments on: [Warhammer 40k]Space Marine Codex: Special Rules and Army List</title>
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	<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/</link>
	<description>NKDS - Come in to see everything inside that comes out eventually...</description>
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		<item>
		<title>By: SM playa</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-1841</link>
		<dc:creator>SM playa</dc:creator>
		<pubDate>Thu, 13 Aug 2009 01:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-1841</guid>
		<description>Oh, and how about that special characters write up?</description>
		<content:encoded><![CDATA[<p>Oh, and how about that special characters write up?</p>
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		<title>By: SM playa</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-1840</link>
		<dc:creator>SM playa</dc:creator>
		<pubDate>Thu, 13 Aug 2009 01:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-1840</guid>
		<description>EXCELLENT write up. Pretty much explains everything useful in the codex in a mercifully condensed format. I wish I would have found this when I was just getting started. Thanks for putting in the effort to make the game better for all of us.</description>
		<content:encoded><![CDATA[<p>EXCELLENT write up. Pretty much explains everything useful in the codex in a mercifully condensed format. I wish I would have found this when I was just getting started. Thanks for putting in the effort to make the game better for all of us.</p>
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		<title>By: Julius_Firefocht</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-647</link>
		<dc:creator>Julius_Firefocht</dc:creator>
		<pubDate>Thu, 11 Dec 2008 10:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-647</guid>
		<description>@Dong:

It could, but you must remember that the Land Raider could carry only 10 models in the past, as compared to 12 models now. That is a 20% increase in passenger capacity. All things being equal, the LRC should have a 20% increase to its capacity too, to maintain the status quo with the basic Land Raider model. That was what we meant in the statement you quoted.</description>
		<content:encoded><![CDATA[<p>@Dong:</p>
<p>It could, but you must remember that the Land Raider could carry only 10 models in the past, as compared to 12 models now. That is a 20% increase in passenger capacity. All things being equal, the LRC should have a 20% increase to its capacity too, to maintain the status quo with the basic Land Raider model. That was what we meant in the statement you quoted.</p>
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		<title>By: Dong</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-645</link>
		<dc:creator>Dong</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-645</guid>
		<description>&quot;And no, the increased capacity in the basic Land Raider did not translate into increased capacity for the Crusader variant.&quot;

The Crusader variant can carry 16 models if i&#039;m not mistaken.</description>
		<content:encoded><![CDATA[<p>&#8220;And no, the increased capacity in the basic Land Raider did not translate into increased capacity for the Crusader variant.&#8221;</p>
<p>The Crusader variant can carry 16 models if i&#8217;m not mistaken.</p>
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		<title>By: ㊥出し &#187; The role of Terminator Squads in Space Marine lists</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-180</link>
		<dc:creator>㊥出し &#187; The role of Terminator Squads in Space Marine lists</dc:creator>
		<pubDate>Thu, 16 Oct 2008 15:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-180</guid>
		<description>[...] complements our own Space Marine Codex Overview well, since it expands upon the Terminators in a way we could never manage with our self-imposed [...]</description>
		<content:encoded><![CDATA[<p>[...] complements our own Space Marine Codex Overview well, since it expands upon the Terminators in a way we could never manage with our self-imposed [...]</p>
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		<title>By: AdonMalik</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-179</link>
		<dc:creator>AdonMalik</dc:creator>
		<pubDate>Thu, 16 Oct 2008 08:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-179</guid>
		<description>My point is simply that a break test and a regroup test are not the same thing (pg 44 bullet point C and pg 46 respectively in the Assault on Black Reach version of the rulebook).  A break test being taken at the end of an assault that has been lost and a regroup test being taken at the beginning of the turn by a unit that has fallen back due to failing a break test in the previous turn.

The &quot;No Retreat!&quot; rule only applies is models with ATSNKF are caught by a sweeping advance.  In this case instead of being wiped out they regroup immediately and continue the fight that turn using the &quot;No Retreat!&quot; rule.

Maybe I&#039;m just misreading your interpretation of the rule is all.</description>
		<content:encoded><![CDATA[<p>My point is simply that a break test and a regroup test are not the same thing (pg 44 bullet point C and pg 46 respectively in the Assault on Black Reach version of the rulebook).  A break test being taken at the end of an assault that has been lost and a regroup test being taken at the beginning of the turn by a unit that has fallen back due to failing a break test in the previous turn.</p>
<p>The &#8220;No Retreat!&#8221; rule only applies is models with ATSNKF are caught by a sweeping advance.  In this case instead of being wiped out they regroup immediately and continue the fight that turn using the &#8220;No Retreat!&#8221; rule.</p>
<p>Maybe I&#8217;m just misreading your interpretation of the rule is all.</p>
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		<title>By: Julius_Firefocht</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-178</link>
		<dc:creator>Julius_Firefocht</dc:creator>
		<pubDate>Wed, 15 Oct 2008 13:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-178</guid>
		<description>I am looking at the Codex right now. ATSKNF clearly states that &quot;Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply.&quot;

The wording may have changed compared to the last edition of the codex, but we believe they still serve very much the same function.</description>
		<content:encoded><![CDATA[<p>I am looking at the Codex right now. ATSKNF clearly states that &#8220;Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply.&#8221;</p>
<p>The wording may have changed compared to the last edition of the codex, but we believe they still serve very much the same function.</p>
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		<title>By: AdonMalik</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-176</link>
		<dc:creator>AdonMalik</dc:creator>
		<pubDate>Wed, 15 Oct 2008 07:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-176</guid>
		<description>Thought I&#039;d point out that ATSKNF no longer grants the auto pass for break tests.  The &quot;No Retreat!&quot; rule only applies if a unit with ATSKNF is caught in a Sweeping Advance now.</description>
		<content:encoded><![CDATA[<p>Thought I&#8217;d point out that ATSKNF no longer grants the auto pass for break tests.  The &#8220;No Retreat!&#8221; rule only applies if a unit with ATSKNF is caught in a Sweeping Advance now.</p>
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		<title>By: Discord and Honor &#171; Shattered</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-175</link>
		<dc:creator>Discord and Honor &#171; Shattered</dc:creator>
		<pubDate>Tue, 14 Oct 2008 12:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-175</guid>
		<description>[...] other news, saw a post over on naka-dashi.org reviewing the new Space Marines codex for Warhammer 40K. From the writeup, it sounds like the flow [...]</description>
		<content:encoded><![CDATA[<p>[...] other news, saw a post over on naka-dashi.org reviewing the new Space Marines codex for Warhammer 40K. From the writeup, it sounds like the flow [...]</p>
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		<title>By: Vann Harl</title>
		<link>http://nk-ds.org/2008/10/warhammer-40kspace-marine-codex-special-rules-and-army-list/comment-page-1/#comment-174</link>
		<dc:creator>Vann Harl</dc:creator>
		<pubDate>Tue, 14 Oct 2008 08:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://nk-ds.org/?p=744#comment-174</guid>
		<description>This was a really cool article. Thank you very much for the info, for a newbie who is looking at starting 40k (I&#039;m more of a WFB player) this article has given me the most insight into my choice of starting a SM army.

Please do the character article!

Cheers 
Vann Harl</description>
		<content:encoded><![CDATA[<p>This was a really cool article. Thank you very much for the info, for a newbie who is looking at starting 40k (I&#8217;m more of a WFB player) this article has given me the most insight into my choice of starting a SM army.</p>
<p>Please do the character article!</p>
<p>Cheers<br />
Vann Harl</p>
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